Recently, I was thinking about RS Gold located in the wilderness, that will soon be moved to a Gamer's Grotto (north of Falador). But I find the general concept to be a disaster. Instead of making sure that minigames are moved to the correct locations based on their backstory and their history, they'll be put in a stupid location.
I took a look at the minigames actually found in wild. Nearly all of these appear to be extremely "wild-centred" that is to say they don't make any sense if left alone.
The Mage Arena is dangerous because it is far north. You run the risk of being attacked along your path. Additionally, you do not have the same equipment to fight in case you're attacked. Stealing creation is an attempt to show that wilderness safeguards are effective. The camp is dedicated to the worship of and the reincarnation of the revenant spirits who haunt the godwars battlefields. The fist of Guthix is an ancient battle location that is guarded by druids every day. A lot of warriors visit daily to fight to gain some of its power.
Activities 2 and 3 will continue to be in place, but I am aware that Clan Wars doesn't necessarily need to be a wilderness-based game. The possibility of fighting against one another to train could be easily moved to Al Kharid’s famous duel arena. It is possible to have the mages create a few interdimensional portals with the same magic that created POHs (yes there's a backstory! ), and it will be great.
It might be possible that the revenants, that are currently trapped in a cave that are stealing creation, can be relocated. I believe the central location of the mystic's camp is the best.
Fist of Guthix is a bizarre creature. It's located in low-level wilderness, and you don't need to bring anything. The teleport option is available to members. You run the risk of being killed, but it will not cost you any money. I wouldn't mind, personally.
I was interested to know if Sir Amik Varze really is a knight. I'm aware that the White Knights (By Guthix I would prefer a different name, similar to the one that the Kinshra have) are an organisation that is both military and political however, they are a feudal organization (yes I do know that RuneScape pays no heed whatsoever to the way the country was run, or even the size of territory for that matter... the world is way too small) a knight is right in the middle, while a King is the highest, only beaten by an Emperor.
Amik could rule in the king’s horse if he wanted, but surely he'd also have a peerage like the Grand Duke. This could also create Burthorpe an official principality. I'm assuming that the real principality is bigger than the town.
As for the Kinshra they were RuneScape 2007 Gold from Falador as well as on the mountains. (I'm thinking there's a massive mountain range that separates Asgarnia/Misthalin from Wilderness... It seems odd to have one mountain that is its on its own.) I believe this makes Daquarius the leader of Kinshra, a marquess.